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	<title>JuxArt - Animation and Games</title>
	<link>http://juxart.com/blog</link>
	<description>Online Scrapbook, Portfolio and Diary of a Game Animator and Designer</description>
	<lastBuildDate>Sat, 15 Oct 2011 15:08:00 +0000</lastBuildDate>
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	<item>
		<title>Code Sliders Game Information</title>
		<description>Game Description:

What do you get when you mix a Rubics Cube, a Match-three game and Maths? Find out with Code Sliders as it challenges players to match up number tiles vertically and horizontally to sum up to the answer tiles surrounding the map. 

Combo and tile-color mechanics allow players to ...</description>
		<link>http://juxart.com/blog/2011/10/15/code-sliders-game-information/</link>
			</item>
	<item>
		<title>Game Development Team / Credits</title>
		<description>Game Design/Animator
	James Phang Chan Chow
	
Sound/Models
	Michelle Lim

Lead Programmer
	Phang Chan Chun

Programmer
	Peng Zhansheng
	Michael Tan

Special Thanks
	Media Development Authority </description>
		<link>http://juxart.com/blog/2009/12/29/game-development-team-credits/</link>
			</item>
	<item>
		<title>Gameplay Trailer of Normal Mode Level 5-2</title>
		<description>The following is a video capture of the level 5-2 in Normal mode. This video shows off some of the skills the player will use in the game, especially the "summon armor" skill which summons an opposite colored copy of the player, in "block" form. The player is then able ...</description>
		<link>http://juxart.com/blog/2009/11/16/gameplay-trailer-of-normal-mode-level-5-2/</link>
			</item>
	<item>
		<title>Game Play Modes</title>
		<description>This is a brief explanation of the various game modes players can expect to enjoy and unlock. Initially some basic modes are unlocked for play, with additional game modes are unlocked further into the game to extend lifespan and re-playability. 

In addition, meeting certain conditions such as completing the game ...</description>
		<link>http://juxart.com/blog/2009/11/04/game-play-modes/</link>
			</item>
	<item>
		<title>Crimson Blues &#8211; Indie Puzzle Platformer on XNA</title>
		<description>Crimson Blues. A unique puzzle platformer where your powers change depending on the color of your character and the color of the object you are interacting with. Players can phase through walls, attain enhanced speed and jump height, transform enemies into blocks, and even create an controlable doppleganger. 

However, each ...</description>
		<link>http://juxart.com/blog/2009/11/02/crimson-blues-info/</link>
			</item>
	<item>
		<title>Crimson Blues &#8211; a Dreambuildplay 2009 Entry</title>
		<description>Crimson Blues is an action puzzle-platform where the player's control over colors affects the way he interacts with the game world. 



By shifting between red and blue modes, the player interacts different with the world and the objects within. Like colors, signify an affinity to the player character. For example ...</description>
		<link>http://juxart.com/blog/2009/08/07/crimson-blues-a-dreambuildplay-2009-entry/</link>
			</item>
	<item>
		<title>1) Portfolio of Contents</title>
		<description>Game Portfolio 



Animations



Models
 </description>
		<link>http://juxart.com/blog/2008/11/14/portfolio-of-contents/</link>
			</item>
	<item>
		<title>2) Animations &#8211; Acting and Action</title>
		<description>Finally updated my demoreel. This includes all the animations that were previously on this page, as well as a short compiled clips of some games I worked on at the very end. Enjoy!



Animation Demo Reel December 2008


 
 

Game Portfolio
Models
Back to Directory
 </description>
		<link>http://juxart.com/blog/2008/10/16/animations-acting-and-action/</link>
			</item>
	<item>
		<title>Welcome to a Game Animator&#8217;s Blog</title>
		<description>*You can jump to my Portfolio here

I love games. Not just playing them, but reading, watching and finding as much has I can about them. The X-factor that makes a game fun is never the same. Every game is a virtual world created to draw you in, bound by its ...</description>
		<link>http://juxart.com/blog/2008/10/16/welcome-to-a-game-animators-blog/</link>
			</item>
	<item>
		<title>4) Models</title>
		<description>To be a good animator, one also needs to know as much as he can about other specializations, so that they can easily really their requirements to the modelers and riggers. Its not fun for everyone if the modeler completes his model, the rigger does their magic on it, but ...</description>
		<link>http://juxart.com/blog/2008/10/16/models/</link>
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