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	<title>JuxArt - Animation and Games &#187; Uncategorized</title>
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	<link>http://juxart.com/blog</link>
	<description>Online Scrapbook, Portfolio and Diary of a Game Animator and Designer</description>
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		<title>Code Sliders Game Information</title>
		<link>http://juxart.com/blog/2011/10/15/code-sliders-game-information/</link>
		<comments>http://juxart.com/blog/2011/10/15/code-sliders-game-information/#comments</comments>
		<pubDate>Sat, 15 Oct 2011 10:48:47 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://juxart.com/blog/?p=47</guid>
		<description><![CDATA[Game Description:
What do you get when you mix a Rubics Cube, a Match-three game and Maths? Find out with Code Sliders as it challenges players to match up number tiles vertically and horizontally to sum up to the answer tiles surrounding the map. 
Combo and tile-color mechanics allow players to earn bonus points to achieve [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Game Description:</strong></p>
<p>What do you get when you mix a Rubics Cube, a Match-three game and Maths? Find out with Code Sliders as it challenges players to match up number tiles vertically and horizontally to sum up to the answer tiles surrounding the map. </p>
<p>Combo and tile-color mechanics allow players to earn bonus points to achieve high scores. </p>
<p>Will you bet your chances on chaining high scores in hopes of buying back more time, or take the direct approach and hope to beat the clock without resorting to tricks?</p>
<p>The answer is out there, sometimes solutions are just around the corner, if you just look carefully. Can you break the unbreakable code?<br />
<strong><br />
Features:</strong></p>
<p>    2 gameplay modes: Arcade and Free play<br />
    Arcade: One life, one chance. How far can you go?<br />
    Free Play: Replay completed levels for higher scores<br />
    Multiple solutions to suit different play styles<br />
    Lite Version now free on Samsung Appstores for Samsung Galaxy Tab</p>
<p><iframe width="420" height="315" src="http://www.youtube.com/embed/5UQJoMK4sfM" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>Crimson Blues &#8211; a Dreambuildplay 2009 Entry</title>
		<link>http://juxart.com/blog/2009/08/07/crimson-blues-a-dreambuildplay-2009-entry/</link>
		<comments>http://juxart.com/blog/2009/08/07/crimson-blues-a-dreambuildplay-2009-entry/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 23:43:31 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://juxart.com/blog/2009/08/07/crimson-blues-a-dreambuildplay-2009-entry/</guid>
		<description><![CDATA[Crimson Blues is an action puzzle-platform where the player&#8217;s control over colors affects the way he interacts with the game world. 

By shifting between red and blue modes, the player interacts different with the world and the objects within. Like colors, signify an affinity to the player character. For example the player will be able [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Crimson Blues</strong> is an action puzzle-platform where the player&#8217;s control over colors affects the way he interacts with the game world. </p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/2XvI-Oaw27Y&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2XvI-Oaw27Y&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>By shifting between red and blue modes, the player interacts different with the world and the objects within. Like colors, signify an affinity to the player character. For example the player will be able to run up walls, go through solid objects, and stun enemies longer or even force the enemy to change color. Opposite colors signify opposing elements. Running or jumping on opposite colored tiles propelling the player at faster speeds and greater heights, the ability to wall-jump, throw objects further, knocking back enemies backwards and even the ability to deal a finishing blow that turns enemies into blocks. Additional abilities include the ability to summon and control your armor as a helper, and even use your armor as a stepping stone or a weapon against the enemies within the world.<br />
<strong><br />
Game Description:</strong><br />
Basic Moveset: Jump, Run.<br />
<strong><br />
Advanced Moveset:</strong></p>
<p>Change Color: Allows player to change to either &#8220;Red&#8221; form or Blue form</p>
<p>Shoulder Guards: Allows players to lift certain blocks. When lifting blocks of opposite color, the player can jump with the block and throw it further. Blocks of the same colour can be used as a battering ram.</p>
<p>Boots: Allows players to jump further and run faster on floors of the same colour. Allows players to hang on to Walls of the same colour and run up/up the wall. Allows players to walljump off walls of opposite colours.</p>
<p>Gloves: Allows players to deal a variety of status effects depending on the colour and the type of attack. I.e . knockback, prolonged stun, changing the enemy&#8217;s colour, and turnign the enemy into a block.</p>
<p>More info to follow&#8230;.</p>
<p>The game features a full tutorial mode leading up to the single player game, as well as a 2 player competitive mode.</p>
<p>Screenshots to be uploaded soon!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>1) Portfolio of Contents</title>
		<link>http://juxart.com/blog/2008/11/14/portfolio-of-contents/</link>
		<comments>http://juxart.com/blog/2008/11/14/portfolio-of-contents/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 01:23:23 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://juxart.com/blog/portfolio-of-contents/</guid>
		<description><![CDATA[Game Portfolio 
Animations
Models
]]></description>
			<content:encoded><![CDATA[<p><a href="http://juxart.com/blog/animations-games/"><strong>Game Portfolio</strong> </a></p>
<p><a href="http://juxart.com/blog/animations-acting-and-action/"><strong>Animations</strong></a></p>
<p><a href="http://juxart.com/blog/models/"><strong>Models</strong></a></p>
]]></content:encoded>
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		<item>
		<title>2) Animations &#8211; Acting and Action</title>
		<link>http://juxart.com/blog/2008/10/16/animations-acting-and-action/</link>
		<comments>http://juxart.com/blog/2008/10/16/animations-acting-and-action/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 03:13:00 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://juxart.com/blog/animations-acting-and-action/</guid>
		<description><![CDATA[Finally updated my demoreel. This includes all the animations that were previously on this page, as well as a short compiled clips of some games I worked on at the very end. Enjoy!
Animation Demo Reel December 2008

Game Portfolio
Models
Back to Directory
]]></description>
			<content:encoded><![CDATA[<p>Finally updated my demoreel. This includes all the animations that were previously on this page, as well as a short compiled clips of some games I worked on at the very end. Enjoy!</p>
<p><strong>Animation Demo Reel December 2008</strong></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/WIYSyWp6g1M&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WIYSyWp6g1M&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><a href="http://juxart.com/blog/animations-games/">Game Portfolio</a><br />
<a href="http://juxart.com/blog/models/">Models</a><br />
<a href="http://juxart.com/blog/portfolio-of-contents/">Back to Directory</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Welcome to a Game Animator&#8217;s Blog</title>
		<link>http://juxart.com/blog/2008/10/16/welcome-to-a-game-animators-blog/</link>
		<comments>http://juxart.com/blog/2008/10/16/welcome-to-a-game-animators-blog/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 03:09:27 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://juxart.com/blog/2008/10/16/welcome-to-a-game-animators-blog/</guid>
		<description><![CDATA[*You can jump to my Portfolio here
I love games. Not just playing them, but reading, watching and finding as much has I can about them. The X-factor that makes a game fun is never the same. Every game is a virtual world created to draw you in, bound by its own rules, with its own [...]]]></description>
			<content:encoded><![CDATA[<p><span style=”font-size:14; font-family:’comic sans ms’;”>*You can jump to my Portfolio <strong><a href="http://juxart.com/blog/portfolio-of-contents/">here</a></strong></span></p>
<p>I love games. Not just playing them, but reading, watching and finding as much has I can about them. The X-factor that makes a game fun is never the same. Every game is a virtual world created to draw you in, bound by its own rules, with its own stories and drama (so what if its as simple as keeping the bouncing ball from getting past your paddle). But ultimately, I want to make my own games. </p>
<p>But in the mean time, I shall be part of the game making process. As an animator, the feeling of seeing your characters run around and moving as if it was born to belong in that virtual world he or she is in; it cannot be easily described. </p>
<p>This is my virtual scrapbook, a doorway into my world. </p>
<p>Check out the Animation and Models pages to see some of my in-game creations, from Monster Dungeon(TM) and Cyberversion(TM). </p>
<p>Enjoy your stay! </p>
<p>~ James &#8220;Zee&#8221; Phang . </p>
<p>PS: I&#8217;ve just moved my site to wordpress, so I&#8217;m still working out the kinks and tidying the look. Look out for updates!</p>
]]></content:encoded>
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		<title>4) Models</title>
		<link>http://juxart.com/blog/2008/10/16/models/</link>
		<comments>http://juxart.com/blog/2008/10/16/models/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 18:21:57 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://juxart.com/blog/models/</guid>
		<description><![CDATA[To be a good animator, one also needs to know as much as he can about other specializations, so that they can easily really their requirements to the modelers and riggers. Its not fun for everyone if the modeler completes his model, the rigger does their magic on it, but by the time the animator [...]]]></description>
			<content:encoded><![CDATA[<p>To be a good animator, one also needs to know as much as he can about other specializations, so that they can easily really their requirements to the modelers and riggers. Its not fun for everyone if the modeler completes his model, the rigger does their magic on it, but by the time the animator gets their hands on it they realize that its unusable (be it out-of-place topology or unsuitable rig setup).</p>
<p>And sometimes its fun to just pop your animations into a model you created yourself and know that its all done by you. &#8220;Don&#8217;t think of it as dirty work&#8221;. Treat it more like its crafting a whole masterpiece of your own, bit by bit.</p>
<p><strong>In game models for Monster Dungeon &#8211; Wolf and Fox NPC</strong><br />
<img src="http://www.juxart.com/graphics/gallery/renders/monsterdungeon_enemies_s.gif" alt="In game models for Monster Dungeon - Wolf and Fox NPC" /></p>
<p><strong>Toyland Stage in Monster Dungeon</strong><br />
<img src="http://www.juxart.com/graphics/gallery/renders/monsterdungeon_s.gif" alt="Toyland Stage in Monster Dungeon"/></p>
<p><strong>Concept character for Cyberversion (Prototype)</strong><br />
<img src="http://www.juxart.com/graphics/gallery/renders/policemod_s.gif" alt="Concept character for Cyberversion (Prototype)" /></p>
<p><a href="http://juxart.com/blog/animations-games/">Game Portfolio</a><br />
<a href="http://juxart.com/blog/animations-acting-and-action/">Animations</a><br />
<a href="http://juxart.com/blog/portfolio-of-contents/">Back to Directory</a></p>
]]></content:encoded>
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		<item>
		<title>3) Animations (Games)</title>
		<link>http://juxart.com/blog/2008/10/16/animations-games/</link>
		<comments>http://juxart.com/blog/2008/10/16/animations-games/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 17:49:09 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://juxart.com/blog/animations-games/</guid>
		<description><![CDATA[Animation for games is quite different from the typical film animations. Everything has to be rendered in real time, and must work with every other component in the game. Meaning you are working within a very rigid environment where any mistake could break the game. 
As such, game animators have to work very closely with [...]]]></description>
			<content:encoded><![CDATA[<p>Animation for games is quite different from the typical film animations. Everything has to be rendered in real time, and must work with every other component in the game. Meaning you are working within a very rigid environment where any mistake could break the game. </p>
<p>As such, game animators have to work very closely with the rest of the team to make sure that you know exactly what they want, and how they want it, and you work within these constraints, while providing the best work you can. Sometimes working with as little as 30 bones per skeleton on a 1000 polygon character, while aiming for film quality visuals. </p>
<p>The following is a portfolio in progress.</p>
<p><strong>Darkness Sun (working title) &#8211; Prototype Game (2008) </strong></p>
<p>In a time of myth and legend, the dark wizard rules the land with an iron fist. There is no law and order, only the tyrannous might of spell and sword. The only hope lies in a young witch girl, who fights to bring peace to the land with the aid of her twin mystical blades.</p>
<p>Clip to be uploaded when approved the producers <img src='http://juxart.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><em>Work done: Rigging, animation for main characters (Witch girl, Wizard and Colossus); Conceptualization of spell animations</em> </p>
<p>
<strong>CYBERVERSION &#8211; Prototype Game (2008) </strong></p>
<p>Police and thief in a virtual city. Play as the terrorist, mingle among the public undetected and carry out your insidious plans, or play as the law enforcers, looking out for suspicious behavior to spot enemy players and take them down before they carry out their plans.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/hEbkE7LvJR0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/hEbkE7LvJR0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><em>Work done: Rigging, animation and mocap cleanup for all character; collaboration in level design; collaboration in gameplay design</em> </p>
<p></p>
<p><strong>MONSTER DUNGEON &#8211; School Project (2007) </strong></p>
<p>A action/puzzle game where you control a sheep using various gadgets and traps as well as environmental, either individually or in combination, to clear the map of enemies while avoiding capture.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/n4nuJse5PDo&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/n4nuJse5PDo&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><em>Work done: 3D Art Asset creation ; modelling, texturing, rigging and animation for all character and props; modelling and texturing for most terrain assets; level design; collaboration in gameplay design; collaboration in UI design.</em><br />
Polygon count: 700-800 per character</p>
<p><a href="http://juxart.com/blog/animations-acting-and-action/">Animations</a><br />
<a href="http://juxart.com/blog/models/">Models</a><br />
<a href="http://juxart.com/blog/portfolio-of-contents/">Back to Directory</a></p>
]]></content:encoded>
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